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Felicia Day Was Ahead Of Hollywood Gaming Adaptations

The problem? Gaming was considered much more niche and came with a lot less prestige β€” and perceived value β€” than it does today. And when the rare gaming adaptation was made, it often felt like the people behind it knew nothing about the property they were working on. β€œIt’s really hard to convince someone who isn’t in gaming culture, online culture, or geek culture that this is a huge fan base and that there are a lot of people out there who would love to watch this stuff,” says Day, whose most recent project is Audible podcast Third Eye. β€œEverytime I tried to shop [a project] to Hollywood, they’d be like β€˜No, no one wants to watch tabletop games. No one wants to watch D&D.’ It blows up and it’s huge on the internet, but nobody is going to say that a mainstream audience will watch this, which is really sad because I think a mainstream audience would. And more people could discover how awesome gaming is and make it less niche.” 

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